using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlaneAgent : MonoBehaviour
{

    // Start is called before the first frame update
    [SerializeField]
    float speed;


    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        transform.position = transform.position + new Vector3(Time.deltaTime * speed, 0, 0);
        
    }
}
